The newly provided PrGPU SDK Macros and device functions allow you to write kernels that will compile on CUDA, and Metal. The sample GPU effect projects have been updated so that they load in both Premiere Pro and After Effects. GPU Effects & Transitions built using this SDK are now compatible with After Effects 15.0 and later. What’s New in 12.0 ¶ Effects and Transitions ¶ The ColorProfileRec structure is deprecated instead, Importers will describe supported colorspaces (in response to imGetIndColorSpace ) using a ColorSpaceRec. The only significant change to Premiere Pro’s C++ APIs for 13.0 is the addition of color-space specifiers to the Importer API. Example code utilizing those new headers, as well as documentation of their new contents, will (regrettably) need to wait for another day. ) The primary motivation for this new SDK release is to provided updated headers. What’s New in 14.2 ¶Ĭleared the dust and debris off of the SDK source files. We’ve updated the PrSetEnv.h header, to allow building ARM-native plugins. New Renderer API and Custom Pixel Formats.Closed Captioning Support in Importer and Exporter APIs.New GPU Extensions for Effects and Transitions.Metal rendering for Effects and Transitions.
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